Could someone explain to me the differences between 4.16 lite, 4.18, 4.25, 4.4, 4.6, and 4.8?

And what should I use for processing of scene changes?

FYI I want 48FPS at 4k with madVR with an RTX 5080

I am using 4.6 right now and I can get 48FPS just barely and I get some gltch frames in MPC-HC

2

(2 replies, posted in Using SVP)

Fehzar Wynautski wrote:

RIFE TensorRT is faster than ncnn/Vulkan. I use MPV. The last time I tried MPC with my settings the video was choppy and I didn't bother investigating since I didn't need it and MPV works for me. I don't think the Automatic setting holds a candle to RIFE in reference to image quality. That being said the RIFE model you use will effect how good you're image quality and motion is. I use TensorRT, 2 GPU threads. I opted for AI model 4.16_lite because the image clarity and motion seems to be the best for me. I run 4k or less video but I have a 1080 display. I run Fixed 120 FPS - though this frame rate is only achievable for me by decreasing the frame size.

The idea is to choose a FPS you want then decrease the frame size until that the GPU can handle that FPS smoothly. Decreasing the frame size decreases the image quality. If you have a 4K video but you change the frame size to 1080 so it runs smoothly, the output image quality on the screen will be 1080 (shrunk from 4k.) For me to hit 120 FPS smoothly, I settled on 1920x1080 minus 22% which is 1497x842. So if I loaded a video that has one of the dimensions larger than that, it will resize it appropriately - most any video I load runs fine. I had one youtube video that made me enable performance boost in RIFE because with it I was just over the line of what the GPU could handle and it ran slow. I could of also lowered the frame size a bit more but I didn't want to or have to.

To enter a frame size, hit the 3 vertical dots on the top right of the main window and select Application Settings. When the Utilities window pops up, enter Size in the search box on the bottom right of it. Change the value for resize and make sure a "-" is right before the number. This is an example resolution value: -14970842
Notice there is no X in the resolution and for the height, a 0 is in place of the 1 when the number is below 1000.
Example:
-19201080
-14970842

I knew my GPU couldn't handle 1080 at 120 fps I subtracted 15% from 1920 and 1080 then kept going until it ran smoothly. With a 5080, you should be able to run the same fps at a higher frame size than me. You'll just have to test how far below 4k you are willing to go for your desired FPS.

I run with Scene Change Detection disabled for better smoothness (implying the frame size is set correctly for my FPS.)

Thank you for this! I have a 4K image and projector and certainly don't want to reduce that size so I'm stuck with 4K and will go for as high an FPS as I can. I am running 4.6 AI model with 2 GPU threads and TensorRT  but unfortunately I Don't know the difference between the models so I'm not sure how to proceed. I do have processing of scene changes set to repeat frame and honestly I don't even know what that does.

I have at times seen white flashes in certain scenes with high contrast. I don't know if this is caused by madVR or SVP

RickyAstle98 wrote:
osudahiuhsdfg wrote:
RickyAstle98 wrote:

1) Use v2 models (15% faster without quality difference)

2) Use multipliers instead fixed refresh rate (30>48 have double performance penalty than 30>60 for example)

Hi where are v2 models? I don't see anything about that in the settings on that page. Also, I would love to do 60FPS but as I mentioned I can barely do 48fps.

You can download v2 models here: v1/v2 packages!

https://github.com/AmusementClub/vs-mlr … nal-models

v2 looks very different to install than SVP in general. Does this replace v1 in a permanent way? I was hoping to just use a drop-down inside the program

RickyAstle98 wrote:
osudahiuhsdfg wrote:

Does this look good for RIFE with a 5080? I get dropped frames at 48fps sometimes but if it's overclocked it seems fine. Any settings that would improve performance enough to permit 60fps? I'm using madVR so it's demanding.

https://i.postimg.cc/SRVW71gm/111.png

1) Use v2 models (15% faster without quality difference)

2) Use multipliers instead fixed refresh rate (30>48 have double performance penalty than 30>60 for example)

Hi where are v2 models? I don't see anything about that in the settings on that page. Also, I would love to do 60FPS but as I mentioned I can barely do 48fps.

Does this look good for RIFE with a 5080? I get dropped frames at 48fps sometimes but if it's overclocked it seems fine. Any settings that would improve performance enough to permit 60fps? I'm using madVR so it's demanding.

https://i.postimg.cc/SRVW71gm/111.png

6

(2 replies, posted in Using SVP)

I had an RTX 3080 and with madVR I had SVP set to 36fps and it was working well at 4k. Now I have an RTX 5080 and I wanted to push things a bit. Should I be going for 60FPS with the standard out of the box presets, or should I be doing RIFE? I am trying RIFE right now and I think I can get 48fps but the MPC-HC readout with madVR says I am getting glitched frames every second. What do I do about that?

Is RIFE 60fps 4k with madVR possible with an RTX 5080?

Chainik wrote:

it's a default renderer in MPC-HC now
a replacement with tone mapping and Dolby Vision support

Thank you! Unfortunately I don't know if I'm willing to give up on madVR. Is 4K 24fps to 4k60fps with tone mapping and SVP not something that is achievable right now without a 4090?

Chainik wrote:

try MPC VR

Thank you. Is this something that I can use WITH madVR or is it a replacement for madVR? I don't see much info online

Ok so I've played around and looks like my 3080 can handle madVR doing 4k60fps but perhaps not while SVP is going from 24 to 60fps. Is this correct? A 3080 and 3080 cannot manage tonemapping 4k content AND SVP to 60hz?

I've been using madVR for a couple years with MPC-HC and today I decided to try SVP. It worked well with 1080p content but struggles with 4k content. I get a rendering time of about 16ms and I'm dropping frames constantly and it is super stuttery. I thought maybe my RTX 3080 and 3800x Ryzen weren't cutting it so I put my rendering options in madVR down to bilinear to lower the drag on the GPU but nothing changed. I tried turning the optical flow on and off and nothing changed. Any ideas on what to try next?

I'm also seeing some artifacting but that is less of a concern at the moment.