Currently, these are my favourite SVP4 settings for anime
https://i.ibb.co/5hFdn0hs/Screenshot-2026-01-02-011542.png

I find that removing the duplicate frames makes the anime appear much smoother.


This is my MPV config:

#
# THIS FILE WILL BE OVERWRITTEN WITH THE PACKAGE UPDATE
# Use %APPDATA%/mpv/mpv.conf
# OR SVP's menu -> Information -> Add. information -> mpv config. file
#     to define your own customized configuration
#
# Sample mpv configuration
#

# this is required for SVP to "catch" the mpv
input-ipc-server=mpvpipe

# hardware video decoder
#hwdec=auto-copy
hwdec-codecs=all

vo=gpu-next

# high quality video output, require rather fast video card
profile=high-quality

# this is for HDR passthrough on supported displays
target-colorspace-hint=auto

# use VULKAN API if you have problems with the default d3d11 renderer
# also turn off 'target-colorspace-hint' above!
gpu-api=vulkan

# miscellaneous options
blend-subtitles=no
fullscreen=yes
#hdr-compute-peak=yes
#target-colorspace-hint=yes

# comment this one if you want mpv to remember the playback position
save-position-on-quit=yes

# fixes audio desync
hr-seek-framedrop=no
hr-seek=yes

# "ReClock" replacement
#video-sync=display-resample
#video-sync-max-video-change=5

# disables VSync limiter so MPV will try to display more frames than your monitor supports
d3d11-sync-interval=0

#log-file=mpv.log
#glsl-shader="~~/shaders/adaptive-sharpen.glsl"

glsl-shader="~~/shaders/ArtCNN_C4F16.glsl"
scale=ewa_lanczos
scale-blur=0.981251

###### Luma down
dscale=catmull_rom

###### Chroma up + down (not important but if the GPU is not being used much anyway, might as well)
glsl-shader="~~/shaders/ArtCNN_C4F32_Chroma.glsl"

# fruit: 8-Bit/8-Bit+FRC display
# ordered: true 10-Bit/12-Bit display
# error-diffusion: high-end GPUs
dither=error-diffusion
dither-depth=auto
error-diffusion=sierra-lite # uncomment if not 'error-diffusion'

#speed=1.0

###### General
autofit=50%       # Open mpv as half the monitor resolution
keep-open=yes
snap-window=yes       # Snap to corners on Windows
cursor-autohide=1000
osd-bar=no            # No huge box on screen when turning the volume
osd-font-size=32
volume=100
volume-max=100
audio-exclusive=no    # A hotkey for this inside input.conf (k cycle audio-exclusive)

What is the best Anime Setup?
Which Rife Version, mpv config, svp config, etc.? 

At the moment i use:
https://www.svp-team.com/forum/viewtopi … 352#p83352
with Rife 4.22(v2) and newest TensorTR library -> v15.2.

My MPV Conf:

#
# THIS FILE WILL BE OVERWRITTEN WITH THE PACKAGE UPDATE
# Use %APPDATA%/mpv/mpv.conf
# OR SVP's menu -> Information -> Add. information -> mpv config. file
#     to define your own customized configuration
#
# Sample mpv configuration
#

# this is required for SVP to "catch" the mpv
input-ipc-server=mpvpipe

# hardware video decoder
#hwdec=auto-copy
hwdec-codecs=all
hr-seek-framedrop=no
no-resume-playback

vo=gpu-next

# high quality video output, require rather fast video card
profile=gpu-hq

# D3D11 renderer (default) is required for the HDR playback
gpu-api=d3d11

# use VULKAN API if you have problems with the default d3d11 renderer
#gpu-api=vulkan

# miscellaneous options

# comment this one if you want mpv to remember the playback position
save-position-on-quit=yes

# fixes audio desync
hr-seek-framedrop=no

# "ReClock" replacement
#video-sync=display-resample
#video-sync-max-video-change=5

#log-file=mpv.log

# Deband filter. Always turn on for anime.
deband=yes # Default values are 1:64:16:48

# Deband parameters configuration.
deband-iterations=2 # Range 1-16.
deband-threshold=35 # Range 0-4096.
deband-range=20 # Range 1-64.
deband-grain=5 # Range 0-4096.

dither-depth=auto

# Optimized shaders for higher-end GPU: Mode A (HQ)
glsl-shaders="~~/shaders/Anime4K_Clamp_Highlights.glsl;~~/shaders/Anime4K_Restore_CNN_VL.glsl;~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl;~~/shaders/Anime4K_AutoDownscalePre_x2.glsl;~~/shaders/Anime4K_AutoDownscalePre_x4.glsl;~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"

What are your favorite MPV scripts?


My SVP settings: