Chainik wrote:

> instead finding rife_sc all the time?

just don't close the window big_smile

sad

Chainik wrote:

> Then how to make proper frame blending when RIFE_SC threshold over 15?

this is why you need a MV-based scene change detection instead of dumb image comparison

Last question, how to add custom scene change values into SVP UI instead finding rife_sc all the time?

Chainik wrote:

> Then how to make proper frame blending when RIFE_SC threshold over 15?

this is why you need a MV-based scene change detection instead of dumb image comparison

I did already, I fix this issue, tooks about 5 minutes to find out, anyway thanks!
Update : I also noticed seek performance drop, about 2x times with NVOF vectors used!

[deleted]

pensioner600 wrote:

I also noticed that ALL versions of V2 give the entire picture a shake, which is very clearly visible on a static scene on small light objects on a dark background. I noticed a long time ago that something was wrong, but I didn’t have time to watch movies. Versions NOT V2 and lite no jitter. I’m definitely switching to 15lite or 16lite, even if it’s x3, not x4. V2 is complete nonsense. Today I devoted half a day to tests, a lot became clear))

Picture shake happens depending on the model and fps targets, if you let RIFE profile do 60fps exact, picture shake may occur, also different TRT behave differently!
Example : 4.4v2 fixed 60 fps 25>60 (picture shake) / 4.4v2 2.5x 25>62.5 (picture shake fixed) / 4.9v2 (no picture shakes)
I have no idea if you see picture shake on 2x 3x 4x factors or something, I dont see picture shake, I use TRT 9.2 library!

RAGEdemon wrote:
RickyAstle98 wrote:
RAGEdemon wrote:

Bro, you can easily get 4K RIFE: use 4.4 to double your fps and sync to 48Hz refresh (for 24fps source). Honestly, it looks butter smooth. I would be hard-pressed to notice this vs 60/120. The magic is ensuring the output FPS matches your refresh.

I know about my 4070 capabilities, but in 4.4 too much artefacts (not critical but noticeable), secondly I dont need sync anything, GSync matches movies automatically! No magic at all!
My standard solutions for movies >
1) 4.4v2 1280x720 24>144
2) 4.9v2 1280x720 24>144
3) 4.15v2l 1280x720 24>144

Each iteration after 4.4 causes a massive performance hit @~16% for minimal artefact improvement. Above 4.9 is trained mostly on Anime.

What you say doesn't make sense to me. You say you don't use 4.4 because "too much artefacts (not critical but noticeable)", but then you are happy to force downscale all 4K and 1080p content to 1280x720p?! And you don't notice the huge degradation in quality?

I am guessing you don't have a 4K display, or else you wouldn't be saying something so seemingly bizarre smile

To each their own, I guess...

Who said my monitor is 4K? I dont watch 4K at all, my monitor is standard chinese Full HD 165Hz GSync with builtin upscalers, I just test 4K source for performance, hehe! I dont see massive quality degradation only because of monitor upscalers, but my solutions shown are exclusively for 6x movie fps targets, obviously I watch 1080p with 3x for sure!

RAGEdemon wrote:
RickyAstle98 wrote:
Blackfyre wrote:

All I done was disable hardware-accelerated GPU scheduling. Restarted the PC, and it built after.

Didn't help though, none of 4.15 versions or 4.16 work at 4K without dropped frames on my RTX 3090

Something is wrong, because 4.16 lite working at 4K with my RTX 4070 without dropped frames
But 4.15v2 (nonlite) is very strong, I down 2160p to 1800p - works!

Bro, you can easily get 4K RIFE: use 4.4 to double your fps and sync to 48Hz refresh (for 24fps source). Honestly, it looks butter smooth. I would be hard-pressed to notice this vs 60/120. The magic is ensuring the output FPS matches your refresh.

I know about my 4070 capabilities, but in 4.4 too much artefacts (not critical but noticeable), secondly I dont need sync anything, GSync matches movies automatically! No magic at all!
My standard solutions for movies >
1) 4.4v2 1280x720 24>144
2) 4.9v2 1280x720 24>144
3) 4.15v2l 1280x720 24>144

Blackfyre wrote:
Drakko01 wrote:

I honestly dont remenber what I changed in the old vs-mlrt. Because I run into this problem before

All I done was disable hardware-accelerated GPU scheduling. Restarted the PC, and it built after.

Didn't help though, none of 4.15 versions or 4.16 work at 4K without dropped frames on my RTX 3090

Something is wrong, because 4.16 lite working at 4K with my RTX 4070 without dropped frames
But 4.15v2 (nonlite) is very strong, I down 2160p to 1800p - works!

dawkinscm wrote:
RickyAstle98 wrote:
dawkinscm wrote:

I wouldn't recommend ever using a denoiser unless you have poor quality sources. You say "without quality loss" but with any denoiser there is always a risk of losing high frequency detail.

This type of denoisers is without quality loss...

Which one is it? The Open Intel Denoiser?

Yes, propably, I need denoiser for 720p sources, I dont prefer adjust sharpness level while watching 24>168 4.15v2lite!

dawkinscm wrote:
RickyAstle98 wrote:

Anybody has mpv shader like Intel denoiser (which makes all videos looks pretty without quality loss)?

I wouldn't recommend ever using a denoiser unless you have poor quality sources. You say "without quality loss" but with any denoiser there is always a risk of losing high frequency detail.

This type of denoisers is without quality loss...

Anybody has mpv shader like Intel denoiser (which makes all videos looks pretty without quality loss)?

aloola wrote:

mpc-BE + mpc-VR (RTX HDR + RTX SuperRes) + SVP RIFE give you the best experience and easy to config.

also for mpv I found this is a good shader for anime/real-life videos https://github.com/cunnyplapper/CuNNy/t … r/mpv/fp16

Any possibility to RTX SR into mpv?

Here!
https://drive.google.com/file/d/1v4C-_N … sp=sharing

dawkinscm wrote:

Now that I'm back on TRT8.5.1 I am able to run Rife v4.15v2 at 72fps which uses about 75-90% GPU. The lite version uses about 60-80% GPU. For me I suppose that it goes without saying that:

4.15v2/72 > 4.15v2 lite/72 > 4.15v2/60 > 4.15v2/60 lite > everything else.

FHD or 4K?

dawkinscm wrote:
RickyAstle98 wrote:

You didnt understand my post, its only realtime playback bug, the models are normal, just a MPV bug, which I can fix just reencode source files! Thats because I dont give rendered example, models frame handling broken only with realtime playback! Anyway I found a fix, maybe someone facing this bug, just reencode files, voila! And how strange its sounds, I record realtime playback, and there I didnt see issue, thats why I dont give examples, even recording ontop!

So maybe I also misunderstood. I thought the video would show the artefacts but I see none. Are you saying that I have to play the clip on PC using Rife?

1) Shared video isnt test video
2) No you can play clip on anything
3) This video showing exactly how issue looks like
4) Nevermind

dawkinscm wrote:
RickyAstle98 wrote:

This is how issue look like (video is predelayed for showcase purposes) >
https://drive.google.com/file/d/1tGmkW6 … ojEPp/view

I don't see anything even after slowing it down. What am I supposed to see?

Video is predelayed for showcase purposes, this means you might see the issue as it look like, not RIFE related! Look at the car, its going reverse and forwards, thats how it looks like with newer models for me, its not rendered video!
I cant post prerendered video only because its a realtime playback bug, plz understand me! Thats propably MPV player issue, different codecs - different behavior!

dawkinscm wrote:
RickyAstle98 wrote:

Yes and no, because someone maybe facing my issue with 4.10+ models, for MKV (especially HEVC coded) containers, where 4.10+ models provides improper frame handling!

I mostly have AVC encoded files but I do have a couple of HEVC encoded files which I regularly use as part of my testing and I haven't seen anything obvious.

RickyAstle98 wrote:

Also one more thing, yesterday I tested 4.15 lite and see one artefact, which 4.9 is properly mask! The lite models are less precise I think?

What I noticed was that I saw less artefacts with v4.15 when using TRT 9.2 than using TRT 8.5.1. Meanwhile 4.15 lite/72fps is still pretty good. I'm wondering if it is to do with the other changes I made to the scripts which I reverted back to default. I'm happy with 4.15 lite but I might do some experiments to see if I can improve it further by modding the scripts again.

Just this issue happens no matter what TRT installed, I have exactly same issue, and my friend with almost same PC build too, but reencoding some HEVC sources back AVC again, I said earlier its user related issue a bit, its only realtime playback bug, which mostly use, but not prerendered, I dont want render any movie or TV episodes, you maybe not facing this issue!
This is how issue look like (video is predelayed for showcase purposes) >
https://drive.google.com/file/d/1tGmkW6 … ojEPp/view

dawkinscm wrote:
scb wrote:
RickyAstle98 wrote:

Line 137
Line 1179
Line 1297

Please do elaborate.. what is the impact of this? What are my options and how does it help? smile

There's very little benefit in changing it. I've played with many of the options including this one and the default settings are mostly the best settings.


RickyAstle98 wrote:
Insindro wrote:

In your opinions, which rife model is currently the smoothest?

4.4 smoothest (for me)

For me they are all about as smooth as each other but 4.15 and 4.15 lite have by far the least artefacts. 4.15 lite is the best all round.

Yes and no, because someone maybe facing my issue with 4.10+ models, for MKV (especially HEVC coded) containers, where 4.10+ models provides improper frame handling!
Also one more thing, yesterday I tested 4.15 lite and see one artefact, which 4.9 is properly mask! The lite models are less precise I think?

scb wrote:
RickyAstle98 wrote:
Insindro wrote:

Could someone let me know how I’d be able to change my builder optimization level?

Line 137
Line 1179
Line 1297

Please do elaborate.. what is the impact of this? What are my options and how does it help? smile

Higher optimization level the longer engine build times but more accurate dynamic tactics!
Level 0 : fastest engine build/performance drop (about -2%)
Level 1 : faster engine build/performance drop (about -1%)
Level 2 : fast engine build
Level 3 : default TRT execution level
Level 4 : DONT but DONT do that plz!
Level 5 : DONT but DONT do that plz!!! (+3% performance)

Insindro wrote:

Could someone let me know how I’d be able to change my builder optimization level?

Line 137
Line 1179
Line 1297

Insindro wrote:

In your opinions, which rife model is currently the smoothest?

4.4 smoothest (for me)