1

(6 replies, posted in Using SVP)

The SVP Shader for blocks has a tool tip saying that it runs faster if it's run only on the cpu, or is that separate from the rendering device?

MAG79 wrote:

If you have appropriate GPU (HW-acceleratio is enabled in SVP) then I recomend to select GPU or "Do not change" in option Rendering device. It will give you more quality of interpolated frames.

SVP can work without the use of GPU, but this reduces the quality of intermediate frames calculation and significantly increases the requirements for CPU performance; so, using a GPU is highly recommended. Its power is not especially important (for example, a GPU integrated into Intel Core 6th gen. processors, is sufficient for calculating intermediate frames up to 4K@60 fps.

https://www.svp-team.com/wiki/Manual:SV … quirements

2

(6 replies, posted in Using SVP)

Hey Guys thanks for the help, the wave artifacts are gone I think, and I only have an occasional blocky flicker on the text when the motion of the frames is really fast.
These are my current settings (I wasn't able to set it to 90 fps or movie x3 without the clip being all juddery):

https://puu.sh/zX6vV/70b5ca7d2d.png

If you have any suggestions to improve these, please tell me, thanks!

Hello,

I've been having trouble trying to get proper 60 fps playback for Eureka Seven Bluray edition.
The specs of the video are its in 1920x1080 but the actual frame of the video is cropped to 4:3 while the fps is 29.97
So far this is the only anime I've encountered the wave artifacting with.

My PC Specs are:
i7 - 6700k OC 4.5 ghz
NVIDIA GTX 1080ti
AMD RADEON RX 480
64 GB RAM

Images:
https://puu.sh/zWrd0/aef613f037.jpg
https://puu.sh/zWrfG/2644469720.jpg
https://puu.sh/zWrgq/863098ad65.png