Vulkan rev2 (https://github.com/mpv-player/mpv/pull/4933) was merged immediately after lachs0r released 0.28. So mpv 0.28 release contains vulkan rev1. I don't know why lachs0r decided that vulkan rev2 should not enter 0.28 release.

So that's why I am here posting this. One more option for windows users.

dlr5668 wrote:

what is the problem ? You can also build mpv yourself

OK, I got your point. You are right. Anybody can release a mpv build. I just wanted to provide this piece of information, because it was me who requested vapoursynth support from shinchiro. I love frequently updated builds, so I turned to him for help. Or alternatively would you provide weekly updates from mpv git master?

dejavecue wrote:

Nice. Finally can use SVP with mpv on Vulkan

SVP is actually providing mpv 0.28, which has vulkan.

5

(33 replies, posted in Using SVP)

Now that SVP has added Vulkun support.

??? I think you wanted to say that mpv has added vulkan support?

--gpu-api=vulkan is for command line use. You need to write gpu-api=vulkan (removing the leading dashes) in mpv.conf.

Try native 60fps 4K 10bit hdr first: http://4kmedia.org/samsung-travel-with- … d-4k-demo/
If it works, then go for svp.

OK. But I think probably it is better to leave the playback task to official builds and let the SVP build do the encoding job only? Also, maybe the "other mpv builds won't work with SVP!" message needs changing. The installer and the guide page about mpv player too.

Just curious, why VLC does not need a special build that includes these encoders and why for macOS the guide only says "brew install --with-vapoursynth mpv"? I thought vapoursynth support was the only thing added to the special build.

I think his build can be considered as an official build. From build 20171229, his build has vapoursynth support and works with SVP. https://sourceforge.net/projects/mpv-player-windows/

OK. I am having some troubles with GPU acceleration because sometimes it causes my PC to shutdown, although the power consumption of my graphic card is around 50%, which shouldn't be high enough to cause problems... When I disable GPU acceleration, it gets more stable and I didn't observe a shutdown. I wonder if it is possible to let CPU only mode have 10 bit too? Is it relatively difficult to implement? Thanks!

I am using mpv with SVP 4 Pro in windows 7. I can see "SVP: playing at xxx / 10 bit" when using GPU acceleration, but once I disable GPU acceleration, I only see  "SVP: playing at xxx". Is 10-bit mode turned off when using CPU only?