You can create different profiles for handling these scenarios, and use filters to switch between them automatically.

It would be interesting if SVP had an auto mode where it determines a "pixels per second" value (or something similar) that the machine can handle, and resize to that. But I'd rather the development effort be spent on getting 4k 10 bit HDR to work smoothly with SVP smile

2

(45 replies, posted in Using SVP)

I've been utterly unable to get my Ryzen 1700 and RX 480 to play 4k files with interpolation. 1080p works fine with interpolation enabled and maxed out. 4k plays fine without interpolation with almost no CPU usage. 4k also plays fine if I leave SVP enabled and turn off interpolation in the SVP app, again with almost no CPU usage.

With interpolation enabled, the SVP index hovers around 0.6 to 0.9, and the results are unwatchable. CPU usage is low (it's under 10% on the lowest settings), GPU usage is low, and there's tons of free system and GPU memory. Doesn't matter what player I use; I've tried MPC-HC 32 and 64 each with madVR and EVR, mpv, and SMPlayer. Changing interpolation settings up or down changes CPU usage, but it's always low enough to theoretically play perfectly. Changing threads doesn't seem to have any impact. I get the same results whether I tell SVP to use my GPU or not. The SVP event log shows nothing interesting.

I just can't figure it out...