@reynbow
It's always the same page https://github.com/AmusementClub/vs-mlr … nal-models@Drakko01
I'm not interested in the 0.25 speed test, I don't think anyone here is
The opinions of x y, what someone interested in, is not the topic here (or the one I started). I recommended you to do your own testing if you don't know whom to believe or unsure about your own testing/findings, and this is the (better) way when it comes to visually spotting all/most artifacts etc.: at slow(er) playback speed, preferably x0.1 or x0.25 speed.
Maybe I haven't made myself clear, so again:
1) Lower playback speed (e.g. x0.1, x0.25) is not making the model produce less/more (in quality or quantity), artifacts, warping, blocking, pacing etc. It's all still the same, no matter the playback speed.
2) Our eyes/brain (our perception) simply can't spot/perceive the differences well/fast enough anymore; yes even with RIFE models only estimating from 24 fps to 60 fps.
We humans may distinguish higher differences in light levels (or as the mainstream says "more fps"), but doesn't mean we perceive everything equally. It simply is too fast aka too short in time span, to notice.
Can someone spot a tiny 0.5 % spot of artifacts, when the artifact itself is only 50 miliseconds long in time? Obviously: No. We are not some future Cyborgs/Android who have "10000 fps artificial eyes and brain computing"
3)Thus concluding, testing done on normal playback speed is flawed, and leads to a fallacy of conclusion aka wrong results/finding.
4)Even v4.25/26 are both full of artifacts etc. but which are only/mosty perceptible at slow playback speed for us humans.
Everyone who has not done the visual testing at slow playback speed, will be surprised how much more artifacts and worse pacing etc. one will start to perceive.The goal of the Rife developers was not always aligned with what we are looking for here.
Many times the posts from members like dawkinscm,Blackfyre,dlr5668,flowreen91 ...Fair enough. This subforum has a broad spectrum of topic allowed around the RIFE models.
I don't know what other things/settings you mean. The topic here I started are the RIFE models, thus regarding that topic:
When it comes to visually testing for artifacts etc. (as we do here), my own testing, as somewhat time consuming as it already is with all the low playback speed, dozens of A-B loop-repeat, writing down and doing screenshots, is childsplay and and big time flawed.
If anyone here is not even doing the same, than it's even more flawed.Going scientfically and accurately, this is how we should do our testing and this/similar methods, is also thow the RIFE developers are doing it.
https://netflixtechblog.com/toward-a-pr … bfa9efbd46
4) The 4.26 has significant artifacts for me even at normal playback speed, which not happens with older models, sometimes even parts of big objects interpolating separately than full object, which still not happens for older models testing, no matter what playback speed was set, I dont say 4.26 will work the same for others, atleast thats how 4.26 works for me, period!