вон там всё написано: https://www.svp-team.com/wiki/RIFE_AI_i … rRT_models
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SmoothVideo Project → Posts by Chainik
вон там всё написано: https://www.svp-team.com/wiki/RIFE_AI_i … rRT_models
something like https://www.youtube.com/playlist?list=P … Y2jCjkk4BQ
i.e. w/o the "v=..." part
так может уже проблемы и нет, надо попробовать последнюю версию Plex, возможно она уже работает с более новым mpv
you can copy a link to the playlist
SVP expects "Device Profile" = "FULL_PROFILE", while you have "EMBEDDED_PROFILE" instead
"not working" how? does clinfo work? restart SVP after switching graphics configuration.
> What should i do?
do not install "VapourSynth-x64-R68.exe from https://github.com/vapoursynth/vapoursynth/releases), and Python 3.12.3"
SVP has everything it needs.
ну тут только Хуангу письма писать, больше посоветовать нечего
кроме HAGS вкл/выкл
работает - не трогай (с) народная мудрость
кто-то вон пишет про влияние HAGS на производительность RIFE
https://obsproject.com/wiki/How-to-disa … -Scheduler
> Why would this only be an issue with TensorRT while everything else works as normal?
not exactly... "normal" SVP works with 1st/2nd SVP shader on this file regarding of the profile settings
> Is it possible to remove that?
attached SVP 4\rife\helpers.py
will blink with pure DolbyVision video
I'd say this's because of embedded DolbyVision data.
Not sure how _normal_ for DolbyVision is changing meta-data in _every_ frame, but this's what happens in this sample.
> I don't know why MacPorts install doesn't include it.
sudo port install mpv +vapoursynth +libmpv
check the log for errors
It isn't SVP's job, there're plenty of options in various video players for "AI upscaling".
option "libplacebo" removed in mpv 0.37
> I would appreciate an explanation
use a scene change detection from "generic SVP" with RFIE
> I figured it could do that to anime since the characters still move at like 8 to 14fps.
RIFE interpolates between two adjacent frames only. If there's no motion between two frames it will do nothing.
In a simple case when characters animated at, for example, 12 fps while the video is 24 fps, you could "remove every other frame" making 12 fps video, and then interpolate it.
the file attached there was updated 4 times already
the last time - yesterday
pensioner600
> That is, the first frame (or the first few frames), but most likely only the first frame of the next scene seems to be lost and shifted a little to the side and with the next frame it returns to its correct position.
try updated svpflow2_vs.dll from that post: https://www.svp-team.com/forum/viewtopi … 672#p84672, any changes?
вон там - https://www.svp-team.com/forum/viewtopi … 672#p84672 - .dll которая, возможно, это исправляет
пока только для Vapoursynth
check with clinfo tool that OpenCL drivers are ok
https://www.svp-team.com/forum/viewtopi … 672#p84672
updated svpflow2_vs.dll, default value for scene.limits.blocks set to 40 for RIFE
> instead finding rife_sc all the time?
just don't close the window
> Then how to make proper frame blending when RIFE_SC threshold over 15?
this is why you need a MV-based scene change detection instead of dumb image comparison
SmoothVideo Project → Posts by Chainik
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