flowreen91 wrote:

We can see how the directly generated video of RIFE has no shake of the white lines on the right side of the screen.
But when transcoding it with SVP, every interpolated frame has different positioning of the white lines than the non-interpolated frames.
It's like you show the video normally on the non-interpolated frames and then reduce the height by a few pixels on the RIFE generated frames which makes the pixels not align with the original movie, adding a shake-like effect on the static white lines that is obvious for big screen users.

SVP devs please take a look

Looking through the magnifying glass on the 65'' OLED, I can see "shaking" in both of these converted samples (non-RIFE too), and moreover, in a real-time RIFE conversion.
I'd say this's because of color space converted back and forth, noticeable in a very high contrast areas only.
Probably hmm

277

(3 replies, posted in Using SVP)

hmm.... should work

if SVP prints "0 GPU OpenCL device(s) on AMD Accelerated Parallel Processing" then clGetDeviceIDs() returns zero number of GPU devices
no idea how this could happen if clinfo clearly prints "Device Type: GPU"

278

(2 replies, posted in Using SVP)

SVP installs MPC-HC using the official installer with a default options, and does absolutely nothing to the sound settings.

279

(3 replies, posted in Using SVP)

"Image support" must be "yes"

allexmv wrote:

Is it possible to use RIFE in the JRiver media center?

if you can add 'Vapoursynth Filter' then yes

281

(24 replies, posted in Using SVP)

> and GPU never reaches 100%

like, 95%? smile
it's still just an _average_ load over some period of time
moreover, it averages several different GPU blocks with an unknow math

282

(13 replies, posted in Using SVP)

> RTX HDR

https://github.com/mpv-player/mpv/pull/14901

gpu acceleration is off

wait for the command window to close
it always used to work this way

285

(13 replies, posted in Using SVP)

the only workaround I can see now is don't put vf into mpv.conf, toggle it manually with the keyboard shortcut

286

(13 replies, posted in Using SVP)

this way you're inserting d3d11vpp filter _before_ vapoursynth

287

(98 replies, posted in Эксплуатация SVP)

с нашей стороны единственный патч остался, который оправдывает собственный билд - чтоб Dolby Vision не мигал
если это пофигу, то смело можно брать "официальный билд"

288

(7 replies, posted in Эксплуатация SVP)

ну, между 1030 и 4070 еще много возможностей
какая 1650 наверное тоже ок

update SVP

just a bug fix for a rare situation RIFE + HDR + SVP's tone mapping

fixed now

fixed

293

(10 replies, posted in Using SVP)

narkohol
>Here are some of those scenes:

MediaInfo gives this:

Frame rate mode: Variable
Frame rate: 1418.714 FPS

and this is what SVP is trying to use as a source frame rate

I believe that all "fixes" the latest vsmlrt.py contains are included in SVP's one

SVP packages updated: TensortRT 10.4.0, vsmlrt 15.4

> the video becomes almost desaturated, black & white.
> Disabling smooth motion directly make it colored again.

why are you asking here?

> and then madvr interpolate to your refresh rate

FYI, madVR doesn't interpolate anything

297

(458 replies, posted in Using SVP)

> "CUDA not availabe"

does 'libnvidia-opticalflow.so.1' exists?

1. current version is 4.6.0.273
2. there's no such message anywhere in SVP - "SVP cannot initialize frame interpolation." What exactly do you see, when and where?

это между видеоплеером и ютюбом, мы тут ничем не поможем
функции SVPtube кончаются на выдаче плееру URL на видеопоток

4.9 is like 4.xx_lite, 1.5 times slower than 4.6