вон там всё написано: https://www.svp-team.com/wiki/RIFE_AI_i … rRT_models

something like https://www.youtube.com/playlist?list=P … Y2jCjkk4BQ
i.e. w/o the "v=..." part

278

(121 replies, posted in Using SVP)

так может уже проблемы и нет, надо попробовать последнюю версию Plex, возможно она уже работает с более новым mpv

you can copy a link to the playlist

280

(453 replies, posted in Using SVP)

SVP expects "Device Profile" = "FULL_PROFILE", while you have "EMBEDDED_PROFILE" instead

281

(84 replies, posted in Эксплуатация SVP)

https://github.com/mpv-player/mpv/issues/13956

282

(1 replies, posted in Using SVP)

"not working" how? does clinfo work? restart SVP after switching graphics configuration.

> What should i do?

do not install "VapourSynth-x64-R68.exe from https://github.com/vapoursynth/vapoursynth/releases), and Python 3.12.3"
SVP has everything it needs.

ну тут только Хуангу письма писать, больше посоветовать нечего
кроме HAGS вкл/выкл

работает - не трогай (с) народная мудрость

кто-то вон пишет про влияние HAGS на производительность RIFE
https://obsproject.com/wiki/How-to-disa … -Scheduler

> Why would this only be an issue with TensorRT while everything else works as normal?

not exactly... "normal" SVP works with 1st/2nd SVP shader on this file regarding of the profile settings

> Is it possible to remove that?

attached SVP 4\rife\helpers.py
will blink with pure DolbyVision video

I'd say this's because of embedded DolbyVision data.
Not sure how _normal_ for DolbyVision is changing meta-data in _every_ frame, but this's what happens in this sample.

288

(121 replies, posted in Using SVP)

> I don't know why MacPorts install doesn't include it.

sudo port install mpv +vapoursynth +libmpv

289

(2 replies, posted in Using SVP)

check the log for errors

It isn't SVP's job, there're plenty of options in various video players for "AI upscaling".

291

(453 replies, posted in Using SVP)

option "libplacebo" removed in mpv 0.37

> I would appreciate an explanation

use a scene change detection from "generic SVP" with RFIE

> I figured it could do that to anime since the characters still move at like 8 to 14fps.

RIFE interpolates between two adjacent frames only. If there's no motion between two frames it will do nothing.

In a simple case when characters animated at, for example, 12 fps while the video is 24 fps, you could "remove every other frame" making 12 fps video, and then interpolate it.

the file attached there was updated 4 times already
the last time - yesterday

pensioner600
> That is, the first frame (or the first few frames), but most likely only the first frame of the next scene seems to be lost and shifted a little to the side and with the next frame it returns to its correct position.

try updated svpflow2_vs.dll from that post: https://www.svp-team.com/forum/viewtopi … 672#p84672, any changes?

вон там - https://www.svp-team.com/forum/viewtopi … 672#p84672 - .dll которая, возможно, это исправляет
пока только для Vapoursynth

check with clinfo tool that OpenCL drivers are ok

https://www.svp-team.com/forum/viewtopi … 672#p84672
updated svpflow2_vs.dll, default value for scene.limits.blocks set to 40 for RIFE

> instead finding rife_sc all the time?

just don't close the window big_smile

> Then how to make proper frame blending when RIFE_SC threshold over 15?

this is why you need a MV-based scene change detection instead of dumb image comparison