/******************************************************** override.js - version 4.0 This file is a part of SmoothVideo Project (SVP) package. See License_eng.txt for licensing. Description: add some custom script options processing here ********************************************************/ override = function() { // It's recommended to add needed options via Application settings -> // Additional options -> All settings -> User defines options /***** SVSuper options *****/ //levels.pel = 2; //levels.gpu = 0; //levels.scale.up = 2; //levels.scale.down = 4; //levels.full = true; /***** SVAnalyse options *****/ //analyse.vectors = 3; //analyse.block.w = 16; //analyse.block.h = 16; //analyse.block.overlap = 2; analyse.main.levels = -1; //analyse.main.search.type = 4; //analyse.main.search.distance = -4; //analyse.main.search.sort = true; //analyse.main.search.satd = false; //analyse.main.search.coarse.type = 4; //analyse.main.search.coarse.distance = 0; //analyse.main.search.coarse.satd = true; //analyse.main.search.coarse.trymany = false; //analyse.main.search.coarse.width = 1050; //analyse.main.search.coarse.bad.sad = 1000; //analyse.main.search.coarse.bad.range = -24; analyse.main.penalty.lambda = 14.0; //10 analyse.main.penalty.plevel = 1.4; //1.5 //analyse.main.penalty.lsad = 8000; //analyse.main.penalty.pnew = 50; //analyse.main.penalty.pglobal = 50; //analyse.main.penalty.pzero = 100; //analyse.main.penalty.pnbour = 50; //analyse.main.penalty.prev = 0; //analyse.refine[0].thsad = 200; //analyse.refine[0].search.type = 4; //analyse.refine[0].search.distance = 2; //analyse.refine[0].search.satd = false; //analyse.refine[0].penalty.lambda = 10.0; //analyse.refine[0].penalty.lsad = 8000; //analyse.refine[0].penalty.pnew = 50; /***** SVSmoothFps options *****/ //smooth.rate.num = 2; //smooth.rate.den = 1; //smooth.rate.abs = false; //smooth.algo = 13; //smooth.block = false; //smooth.cubic = 0; //smooth.linear = true; //smooth.mask.cover = 100; //smooth.mask.area = 0; //smooth.mask.area_sharp = 1.0; //smooth.mask.area_blend = 0.4; //smooth.scene.mode = 3; //smooth.scene.adaptive = 210; //smooth.scene.force13 = true; //smooth.scene.luma = 1.5; //smooth.scene.blend = false; smooth.scene.limits.m1 = 600; //1600; smooth.scene.limits.m2 = 1000; //2800; smooth.scene.limits.scene = 1400; //4000; smooth.scene.limits.zero = 350; //200; smooth.scene.limits.blocks = 49; //20; //smooth.light.aspect = 0.0; //smooth.light.sar = 1.0; //smooth.light.border = 12; //smooth.light.lights = 16; //smooth.light.length = 100; //smooth.light.cell = 1.0; //smooth.gpuid = 0; //smooth.hdr.mluminance = 0; //smooth.hdr.adpative = true; /***** Additional SVSmoothFps_NVOF options *****/ //smooth.nvof_q = 2; }