/******************************************************** override.js - version 3.1 This file is a part of SmoothVideo Project (SVP) package. See License_eng.txt for licensing. Description: a complete list of svpflow options. Uncomment any option to force its value. See the description of these options at http://www.svp-team.com/wiki/SVPFlow_options Описание: полный список параметров svpflow. Раскомментарьте любой параметр что бы форсировать его значение в обход менеджера. Описание значений см. по адресу http://www.svp-team.com/wiki/SVPFlow_options/ru ********************************************************/ /***** SVSuper options *****/ //levels.pel = 2; //levels.gpu = 0; //levels.scale.up = 2; //levels.scale.down = 3; //levels.full = true; /***** SVAnalyse options *****/ //analyse.vectors = 3; //analyse.block.w = 16; //analyse.block.h = 16; //analyse.block.overlap = 2; analyse.main.levels = 0; analyse.main.search.type = 3; analyse.main.search.distance = 4; analyse.main.search.sort = false; //analyse.main.search.satd = false; analyse.main.search.coarse.type = 4; analyse.main.search.coarse.distance = 2; analyse.main.search.coarse.satd = true; analyse.main.search.coarse.trymany = true; analyse.main.search.coarse.bad.sad = 10; analyse.main.search.coarse.bad.range = 16; analyse.main.penalty.lambda = 2.4; analyse.main.penalty.plevel = 1.7; analyse.main.penalty.lsad = 7200; analyse.main.penalty.pnew = 24; analyse.main.penalty.pglobal = 16; analyse.main.penalty.pzero = 32; analyse.main.penalty.pnbour = 8; analyse.main.penalty.prev = 32; analyse.refine[0].thsad = 200; analyse.refine[0].search.type = 2; analyse.refine[0].search.distance = 2; //analyse.refine[0].search.satd = false; //analyse.refine[0].penalty.lambda = 10.0; //analyse.refine[0].penalty.lsad = 8000; //analyse.refine[0].penalty.pnew = 50; /***** SVSmoothFps options *****/ smooth.linear = true; //smooth.rate.num = 2; //smooth.rate.den = 1; //smooth.algo = 13; //smooth.block = false; //smooth.cubic = 0; //smooth.mask.cover = 99; //smooth.mask.area = 99; //smooth.mask.area_sharp = 4.0; //smooth.scene.mode = 3; //smooth.scene.force13 = true; smooth.scene.luma = 2.1; //smooth.scene.blend = false; smooth.scene.limits.m1 = 3000; smooth.scene.limits.m2 = 18000; smooth.scene.limits.scene = 24000; smooth.scene.limits.zero = 256; smooth.scene.limits.blocks = 1; //smooth.light.aspect = 0.0; //smooth.light.sar = 1.0; //smooth.light.border = 12; //smooth.light.lights = 16; //smooth.light.length = 100; //smooth.light.cell = 1.0; //smooth.gpuid = 0;