<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[SmoothVideo Project — SVP extension for cutscene interpolation in video games]]></title>
		<link>https://www.svp-team.com/forum/viewtopic.php?id=4227</link>
		<atom:link href="https://www.svp-team.com/forum/extern.php?action=feed&amp;tid=4227&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in SVP extension for cutscene interpolation in video games.]]></description>
		<lastBuildDate>Fri, 10 Nov 2017 19:33:49 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: SVP extension for cutscene interpolation in video games]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=66901#p66901</link>
			<description><![CDATA[<p>I&#039;ve heard that interpolation is theoretically possible in ReShade. And this is kinda what spacewarp already does in VR (it pans a still image at 90FPS even if the game refresh rate is lower)</p><br /><p>However, that is WAY outside SVP&#039;s scope for many reasons. To do this, you&#039;d need to totally start from scratch.</p>]]></description>
			<author><![CDATA[null@example.com (brucethemoose)]]></author>
			<pubDate>Fri, 10 Nov 2017 19:33:49 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=66901#p66901</guid>
		</item>
		<item>
			<title><![CDATA[Re: SVP extension for cutscene interpolation in video games]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=66900#p66900</link>
			<description><![CDATA[<p>Yeah, find video files, convert those and try running a game. we will await for feedback.</p>]]></description>
			<author><![CDATA[null@example.com (James D)]]></author>
			<pubDate>Fri, 10 Nov 2017 13:03:56 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=66900#p66900</guid>
		</item>
		<item>
			<title><![CDATA[Re: SVP extension for cutscene interpolation in video games]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=66898#p66898</link>
			<description><![CDATA[<p>I&#039;m not sure how you would do this in-game and would likely have to be a game by game case. <br />Not only would you need to find a way to interpolated the video, the video player used in game could be limited too. IMO its not going to be that feasible.</p><p>The only thing I can think of, is replacing the video files if possible with interpolated videos but,<br />It may not work or limited in fps anyway due to the games engine playback system, could be limited to 30fps playback regardless.<br /><em>As in the engine locks the pre-rendered cut-scenes to 30fps, regardless of the fps the video was encoded at.</em></p><p>An example of doing this was done in Nier.<br /><a href="https://www.oneangrygamer.net/2017/03/nier-automata-60fps-movie-fix-available-via-pc-modders/26434/">https://www.oneangrygamer.net/2017/03/n … ers/26434/</a></p>]]></description>
			<author><![CDATA[null@example.com (Anim8)]]></author>
			<pubDate>Fri, 10 Nov 2017 08:07:42 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=66898#p66898</guid>
		</item>
		<item>
			<title><![CDATA[SVP extension for cutscene interpolation in video games]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=66897#p66897</link>
			<description><![CDATA[<p>Is there any interest in using SVP to interpolate cutscenes in video games? From my experience, I find it rather jarring to experience a higher framerate during gameplay to then switch to a lower framerate in a cutscene. I&#039;m unsure if such a feature would be feasible, but it would be much appreciated.</p>]]></description>
			<author><![CDATA[null@example.com (Nikolai Smirnoff)]]></author>
			<pubDate>Fri, 10 Nov 2017 07:09:04 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=66897#p66897</guid>
		</item>
	</channel>
</rss>
