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		<title><![CDATA[SmoothVideo Project — audio delay, svp performance is too low]]></title>
		<link>https://www.svp-team.com/forum/viewtopic.php?id=2489</link>
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		<description><![CDATA[The most recent posts in audio delay, svp performance is too low.]]></description>
		<lastBuildDate>Thu, 29 Oct 2015 12:55:52 +0000</lastBuildDate>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=54245#p54245</link>
			<description><![CDATA[<p>So is this issue being fixed by devs or not?&nbsp; Still on free version of 4.0 but ordered full, and hoping that in final product this will be fixed</p>]]></description>
			<author><![CDATA[null@example.com (kotleta)]]></author>
			<pubDate>Thu, 29 Oct 2015 12:55:52 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=54245#p54245</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=53749#p53749</link>
			<description><![CDATA[<p>This audio delay issue, whatever causes it or however it is stated in relation to the video, is really annoying.&nbsp; With lip movement in live action I can sort of ignore it but animated lip action really highlights the problem as the audio stops when the lip flap stops...or, at least, it is supposed to.</p>]]></description>
			<author><![CDATA[null@example.com (VB_SVP)]]></author>
			<pubDate>Sat, 10 Oct 2015 07:42:48 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=53749#p53749</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=53733#p53733</link>
			<description><![CDATA[<div class="quotebox"><cite>VB_SVP wrote:</cite><blockquote><p>Reading that, I&#039;m wondering if &quot;fall behind the audio&quot; isn&#039;t like &quot;turn the AC up&quot; in that it is a phrase that can mean either of 2 opposites lol.</p></blockquote></div><p>I understand the double-meaning of &quot;turning up the AC&quot;, but I don&#039;t understand the double-meaning of &quot;fall behind the audio&quot; - the only meaning I know of regarding that would be when the audio stream is playing at normal speed (1x) but the video stream is playing at slower-than-normal speed (say, 0.9x).</p>]]></description>
			<author><![CDATA[null@example.com (Nintendo Maniac 64)]]></author>
			<pubDate>Fri, 09 Oct 2015 21:48:52 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=53733#p53733</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=53730#p53730</link>
			<description><![CDATA[<div class="quotebox"><cite>Nintendo Maniac 64 wrote:</cite><blockquote><div class="quotebox"><cite>MAG79 wrote:</cite><blockquote><p><strong>Nintendo Maniac 64</strong><br />Did you check your GPU load while using SVP?<br />via GPU-Z for example.</p></blockquote></div><p>Since this thread got bumped, I might as well respond to this post...</p><p>I wasn&#039;t saying I was having an issue, I was just mentioning that, whenever MPC-HC cannot render a video in real-time for whatever reason, the video will start to fall behind the audio.&nbsp; This most commonly occurs when rendering the video in question maxes out your CPU.</p></blockquote></div><p>Reading that, I&#039;m wondering if &quot;fall behind the audio&quot; isn&#039;t like &quot;turn the AC up&quot; in that it is a phrase that can mean either of 2 opposites lol.</p>]]></description>
			<author><![CDATA[null@example.com (VB_SVP)]]></author>
			<pubDate>Fri, 09 Oct 2015 21:42:52 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=53730#p53730</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=53686#p53686</link>
			<description><![CDATA[<div class="quotebox"><cite>MAG79 wrote:</cite><blockquote><p>Because of it you need to get not 100% CPU load but about 75% load to avoid such situations with video delayed.</p></blockquote></div><p>Kind of difficult when the likes of SVP4 treats 1080p VP9 @ 1280x720 and 1440p VP9 @ 1280x720 exactly the same even though the latter requires considerably more CPU utilization. <img src="https://www.svp-team.com/forum/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Nintendo Maniac 64)]]></author>
			<pubDate>Wed, 07 Oct 2015 21:31:15 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=53686#p53686</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=53667#p53667</link>
			<description><![CDATA[<p>Because of it you need to get not 100% CPU load but about 75% load to avoid such situations with video delayed.</p>]]></description>
			<author><![CDATA[null@example.com (MAG79)]]></author>
			<pubDate>Wed, 07 Oct 2015 14:12:27 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=53667#p53667</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=53652#p53652</link>
			<description><![CDATA[<div class="quotebox"><cite>MAG79 wrote:</cite><blockquote><p><strong>Nintendo Maniac 64</strong><br />Did you check your GPU load while using SVP?<br />via GPU-Z for example.</p></blockquote></div><p>Since this thread got bumped, I might as well respond to this post...</p><p>I wasn&#039;t saying I was having an issue, I was just mentioning that, whenever MPC-HC cannot render a video in real-time for whatever reason, the video will start to fall behind the audio.&nbsp; This most commonly occurs when rendering the video in question maxes out your CPU.</p>]]></description>
			<author><![CDATA[null@example.com (Nintendo Maniac 64)]]></author>
			<pubDate>Tue, 06 Oct 2015 07:23:34 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=53652#p53652</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=53651#p53651</link>
			<description><![CDATA[<p>After switching to D3D Exclusive FS mode to counter visual issues, I&#039;m noticing that my audio can sometimes start to lag ~250 mS behind the video with SVP 3.1.7 enabled, especially when playing in windowed mode.</p><p>Any ideas on what I can do to fix this?</p>]]></description>
			<author><![CDATA[null@example.com (VB_SVP)]]></author>
			<pubDate>Tue, 06 Oct 2015 06:54:11 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=53651#p53651</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=48456#p48456</link>
			<description><![CDATA[<p><strong>Nintendo Maniac 64</strong><br />Did you check your GPU load while using SVP?<br />via GPU-Z for example.</p>]]></description>
			<author><![CDATA[null@example.com (MAG79)]]></author>
			<pubDate>Mon, 20 Apr 2015 06:03:54 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=48456#p48456</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=48454#p48454</link>
			<description><![CDATA[<p>I don&#039;t really have the issue in question unless SVP is running at less than 1.0x performance, and even then it&#039;s not audio delay but rather video delay relative to the audio - hence why I was suggesting that maybe it&#039;s just a performance issue?</p>]]></description>
			<author><![CDATA[null@example.com (Nintendo Maniac 64)]]></author>
			<pubDate>Mon, 20 Apr 2015 05:19:37 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=48454#p48454</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=48453#p48453</link>
			<description><![CDATA[<p>I use 144Hz mode to watch 24 fps video. And I don&#039;t see any audio delay. What is different from your case?</p>]]></description>
			<author><![CDATA[null@example.com (MAG79)]]></author>
			<pubDate>Mon, 20 Apr 2015 05:14:00 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=48453#p48453</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=48452#p48452</link>
			<description><![CDATA[<div class="quotebox"><cite>MAG79 wrote:</cite><blockquote><p><strong>Nintendo Maniac 64</strong><br />Maybe it is the problem of certain video file?</p></blockquote></div><p>Uhh, what I meant is that interpolating up to 144/150fps seems to take considerably more grunt than interpolating up to 120/125fps, especially when you consider that 120/125fps doesn&#039;t seem to need that much more grunt than 90/96/100fps</p><p>The lightboost thing is just being able to get the most out of your lightboost monitor if you&#039;re going to be running at a lower refresh anyway (lightboost itself does not support 144hz - it maxes out at 120hz).</p>]]></description>
			<author><![CDATA[null@example.com (Nintendo Maniac 64)]]></author>
			<pubDate>Mon, 20 Apr 2015 03:06:25 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=48452#p48452</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=48451#p48451</link>
			<description><![CDATA[<p><strong>Nintendo Maniac 64</strong><br />I have 144Hz monitor with LightBoost technology. And it works good with MPC-MC. No noticeable audio delay.<br />Maybe it is the problem of certain video file?</p>]]></description>
			<author><![CDATA[null@example.com (MAG79)]]></author>
			<pubDate>Mon, 20 Apr 2015 03:02:17 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=48451#p48451</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=48449#p48449</link>
			<description><![CDATA[<p>I can confirm from my own experience that 144fps and 150fps requires considerably more performance than you would expect over even 120fps.</p><p>Therefore it may be wise to instead use something like MPC-HC&#039;s built-in resolution opitons and set it to 120hz for 24fps &amp; 30fps content and 100hz for 25fps content.</p><br /><p>If you are hesitant to give up the full 144hz, then I recommend seeing if your monitor is &quot;lightboost&quot; compatiible which will improve your monitor&#039;s motion resolution considerably:<br /></p><ul><li><p><a href="http://www.blurbusters.com/zero-motion-blur/lightboost/">http://www.blurbusters.com/zero-motion-blur/lightboost/</a></p></li><li><p><a href="http://www.monitortests.com/forum/Thread-Strobelight-LightBoost-Utility-for-AMD-ATI-and-NVIDIA">http://www.monitortests.com/forum/Threa … and-NVIDIA</a></p></li></ul>]]></description>
			<author><![CDATA[null@example.com (Nintendo Maniac 64)]]></author>
			<pubDate>Mon, 20 Apr 2015 02:39:05 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=48449#p48449</guid>
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			<title><![CDATA[Re: audio delay, svp performance is too low]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=48441#p48441</link>
			<description><![CDATA[<p>Interpolation up to 144 fps requires some mid-range video card plus needs more attention to both video driver and video renderer settings.</p><p>Getting FullHD @144 fps from i7 w/o any external video card can be rather tricky.</p>]]></description>
			<author><![CDATA[null@example.com (Chainik)]]></author>
			<pubDate>Sun, 19 Apr 2015 20:34:49 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=48441#p48441</guid>
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