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		<title><![CDATA[SmoothVideo Project — Development]]></title>
		<link>https://www.svp-team.com/forum/viewtopic.php?id=1391</link>
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		<description><![CDATA[The most recent posts in Development.]]></description>
		<lastBuildDate>Thu, 02 May 2013 11:29:10 +0000</lastBuildDate>
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			<title><![CDATA[Re: Development]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=33404#p33404</link>
			<description><![CDATA[<p>Yes- it&#039;s some technique which can be found is some other solutions.</p><p>The main problems is high motion scenes and also low fps sources 24p,25p, 30p.<br />Most of them have high motion burr, so instead of hard edges between some elements there are blurred areas. In these places quality suffers a lot- there are big artefacts.</p><p>I don&#039;t know if phase plane correlation can help, but it&#039;s used in other high-end solutions.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_HD)]]></author>
			<pubDate>Thu, 02 May 2013 11:29:10 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=33404#p33404</guid>
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			<title><![CDATA[Re: Development]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=33403#p33403</link>
			<description><![CDATA[<p><strong>MAG79</strong><br /><em>Sorry. I don&#039;t understand.</em><br /><a href="ftp://ftp.ldv.ei.tum.de/pub/Motion_Estimation/Papers/asilomar.pdf">ftp://ftp.ldv.ei.tum.de/pub/Motion_Esti … ilomar.pdf</a></p><p>As I understand this is improvement of the usual search of blocks motion vectors. First, a MV for each block is calculated, and then, each vector is corrected considering vectors of neighboring blocks. It should help at getting rid of artifacts on regular structures.</p><p>Насколько я понял это улучшение обычного алгоритма поиска MV блоков. Сначала выполняется обычный поиск векторов для каждого блока, а потом каждый вектор корректируется, учитывая вектора соседних блоков. Помогает бороться с артефактами на периодических текстурах. В качестве примера там берется дом с окнами.<br />Картинки из pdfки (слева результат их алгоритма, справа - обычного):<br /><span class="postimg"><img src="http://4.firepic.org/4/images/2013-05/02/pngsy465kmgr.png" alt="http://4.firepic.org/4/images/2013-05/02/pngsy465kmgr.png" /></span><br /><span class="postimg"><img src="http://4.firepic.org/4/images/2013-05/02/nroac5k7q3ol.png" alt="http://4.firepic.org/4/images/2013-05/02/nroac5k7q3ol.png" /></span></p>]]></description>
			<author><![CDATA[null@example.com (vivan)]]></author>
			<pubDate>Thu, 02 May 2013 11:20:48 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=33403#p33403</guid>
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		<item>
			<title><![CDATA[Re: Development]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=33401#p33401</link>
			<description><![CDATA[<p><strong>Andrew_HD</strong><br /><em>better engine quality</em><br />We work on it every time.</p><p><em>faster processing</em><br />We have such plans to future.</p><p><em>8bit+ support or at least 4:2:2</em><br />We will think about it. All this time we worked on enchancing 8bit YV12 processing.</p><p><em>Is phase plane correlation a &quot;better&quot; solution for engine?</em><br />Sorry. I don&#039;t understand.</p><p><em>Is there any update coming soon?</em><br />Yes. It will be bug fix release with some new stuff for smoothing stereo and better quality on Intel HD4000 graphics. Of course including of components updates.</p>]]></description>
			<author><![CDATA[null@example.com (MAG79)]]></author>
			<pubDate>Thu, 02 May 2013 10:51:52 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=33401#p33401</guid>
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		<item>
			<title><![CDATA[Re: Development]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=33397#p33397</link>
			<description><![CDATA[<p>I can understand some Russian <img src="https://www.svp-team.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Well- I&#039;m mainly after better engine quality, faster processing, maybe 8bit+ support or at least 4:2:2, ....<br />Is phase plane correlation a &quot;better&quot; solution for engine?</p><p>Is there any update coming soon?</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_HD)]]></author>
			<pubDate>Wed, 01 May 2013 21:31:09 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=33397#p33397</guid>
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		<item>
			<title><![CDATA[Re: Development]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=33395#p33395</link>
			<description><![CDATA[<p><strong>Andrew_HD</strong><br /><em>Is there any development list/ideas?</em></p><p>yep, in Russian&nbsp; <img src="https://www.svp-team.com/forum/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> </p><p>but you&#039;re free to post any good ideas for future releases here <img src="https://www.svp-team.com/forum/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Chainik)]]></author>
			<pubDate>Wed, 01 May 2013 21:17:45 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=33395#p33395</guid>
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		<item>
			<title><![CDATA[Development]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=33394#p33394</link>
			<description><![CDATA[<p>Hi,</p><p>Is SVP still being developed?<br />Is there any development list/ideas?</p><br /><p>Thanks,<br />Andy</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_HD)]]></author>
			<pubDate>Wed, 01 May 2013 20:57:42 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=33394#p33394</guid>
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