<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[SmoothVideo Project — Frame doubling on capture device sources (30 fps console games)]]></title>
		<link>https://www.svp-team.com/forum/viewtopic.php?id=1298</link>
		<atom:link href="https://www.svp-team.com/forum/extern.php?action=feed&amp;tid=1298&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Frame doubling on capture device sources (30 fps console games).]]></description>
		<lastBuildDate>Sat, 05 Oct 2013 12:45:39 +0000</lastBuildDate>
		<generator>PunBB</generator>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=37510#p37510</link>
			<description><![CDATA[<p><div class="offtop"><strong>prof</strong> <em> The reason most console games run @30 fps is </em><br />console hardware in xbox360/PS3 out in 2006</div></p>]]></description>
			<author><![CDATA[null@example.com (Rimsky)]]></author>
			<pubDate>Sat, 05 Oct 2013 12:45:39 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=37510#p37510</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=37505#p37505</link>
			<description><![CDATA[<p><div class="offtop"><strong>prof</strong><br /><em>Is XBOX ONE already out?</em><br />that message looks like spam&nbsp; <img src="https://www.svp-team.com/forum/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> </div></p>]]></description>
			<author><![CDATA[null@example.com (Chainik)]]></author>
			<pubDate>Sat, 05 Oct 2013 11:53:37 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=37505#p37505</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=37499#p37499</link>
			<description><![CDATA[<div class="quotebox"><cite>Rimsky wrote:</cite><blockquote><p><strong>michaeljnesbitt</strong><br /><em>it gave me the same message that the human-eye-can&#039;t-perceive-more-than-25-fps</em></p><p>who <em>it</em>?</p></blockquote></div><p>Is XBOX ONE already out?. As I said, most nowadays non-cheap TV&#039;s motion engine processors are doing the job. So no more than a 30 fps input is needed.</p><p>Most 80&#039;s arcade games ran @60 fps, even an 8 bit Mario game. The reason most console games run @30 fps is console user community has a nice framedoubling TV and they don&#039;t know it, but console tycoons do. In the other hand, console-only users are well kown for their limited knowledge in visual performance tech specs.</p>]]></description>
			<author><![CDATA[null@example.com (prof)]]></author>
			<pubDate>Sat, 05 Oct 2013 09:35:12 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=37499#p37499</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=37498#p37498</link>
			<description><![CDATA[<p>Thanks everyone for feedback, forgot this thread long time ago. I bought a PCIe HDMI capture device and got the result i wanted, but my current CPU (i7 920) couldn&#039;t afford low latency frame doubling and there was a noticeable 3/4 sec input lag. As process threads were decreased, input lag decreased as well, my rig horsepower was not enough to fill framebuffer with a few threads so fps dropped too. Tweaking some settings on SVP games ran at 60 fps filtering a 720p input. Maybe with a later CPU anyone could get it without a noticeable input lag.</p><p>Since then I&#039;ve got a Samsung LCD&nbsp; with an image processing engine wich is frame blending capable up to 100fps (with no noticeable input lag). So no more &quot;Splash Pro&quot; or SVP needed for movies or 30 fps console games.</p>]]></description>
			<author><![CDATA[null@example.com (prof)]]></author>
			<pubDate>Sat, 05 Oct 2013 09:13:47 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=37498#p37498</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=37496#p37496</link>
			<description><![CDATA[<p><strong>michaeljnesbitt</strong><br /><em>it gave me the same message that the human-eye-can&#039;t-perceive-more-than-25-fps</em></p><p>who <em>it</em>?</p>]]></description>
			<author><![CDATA[null@example.com (Rimsky)]]></author>
			<pubDate>Sat, 05 Oct 2013 08:10:23 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=37496#p37496</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=37452#p37452</link>
			<description><![CDATA[<p>I had also tried it for xbox one games but it gave me the same message that the human-eye-can&#039;t-perceive-more-than-25-fps.</p>]]></description>
			<author><![CDATA[null@example.com (michaeljnesbitt)]]></author>
			<pubDate>Fri, 04 Oct 2013 09:36:41 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=37452#p37452</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=32543#p32543</link>
			<description><![CDATA[<p>Hello,</p><p>I am a fan of SVP and also wanted to use it for external sources. I have lost track becuase of time an chronic bankrupsy. My best finding for HDMI capture is the blackmagicdesign intesity pro,<br />because it should be supported in the stereoscopic player - that would also mean HDMI side by side and over and under 3d playback from ext. sources.</p><p>regrads</p>]]></description>
			<author><![CDATA[null@example.com (noos)]]></author>
			<pubDate>Tue, 19 Mar 2013 23:34:44 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=32543#p32543</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=32280#p32280</link>
			<description><![CDATA[<p>it&#039;s just a common sense plus &quot;processing threads&quot; value from SVP menu</p><p>&quot;auto&quot; means &quot;1.8*&lt;num_of_cores&gt;&quot; with GPU acceleration enabled<br />so for i7 CPU it means &quot;14 more frames are calculating at the time&quot;</p><p>of cause if your system is so powerful it can process frame interpolation in just one thread in real-time - you can set &quot;processing threads&quot; to one <img src="https://www.svp-team.com/forum/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Chainik)]]></author>
			<pubDate>Thu, 07 Mar 2013 22:34:14 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=32280#p32280</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=32279#p32279</link>
			<description><![CDATA[<p>So... is there an OSD-ish way to show average lag between input and output in SVP?</p>]]></description>
			<author><![CDATA[null@example.com (prof)]]></author>
			<pubDate>Thu, 07 Mar 2013 21:54:27 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=32279#p32279</guid>
		</item>
		<item>
			<title><![CDATA[Re: Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=32276#p32276</link>
			<description><![CDATA[<p>frame interpolation is a heavy task that&#039;s why it&#039;s really multi-threaded on CPU<br />so, while some frame (N) is showing on the screen more frames <div class="offtop">(to keep it simple lets say it&#039;s number of CPU cores of frames)</div> are calculating<br />which means an input lag at least &lt;num_of_cores&gt;*1000/30 ms in your case<br />in the real world it&#039;ll be two times more</p><p>so I don&#039;t think it&#039;s a good idea<br />may be I&#039;m wrong&nbsp; <img src="https://www.svp-team.com/forum/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (Chainik)]]></author>
			<pubDate>Thu, 07 Mar 2013 21:02:17 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=32276#p32276</guid>
		</item>
		<item>
			<title><![CDATA[Frame doubling on capture device sources (30 fps console games)]]></title>
			<link>https://www.svp-team.com/forum/viewtopic.php?pid=32272#p32272</link>
			<description><![CDATA[<p>Since most games on PS3/360 running with pixel shader 3.0 run capped @30fps and my 50 inch plasma hasn&#039;t any frame doubling tech I&#039;m looking forward to filter input signal thru an HDMI capture device with SVP and MPC-HC.</p><p>I&#039;d like to know if anyone tried this. I already did with a broadcaster pal thru teamviewer but he was damned with the &quot;human-eye-can&#039;t-perceive-more-than-25-fps&quot; curse.</p><p>My target for now is to get any of AVermedia PCIe HDMI capture cards like <a href="http://www.avermedia.com/Product/ProductDetail.aspx?Id=565">this</a></p>]]></description>
			<author><![CDATA[null@example.com (prof)]]></author>
			<pubDate>Thu, 07 Mar 2013 15:18:16 +0000</pubDate>
			<guid>https://www.svp-team.com/forum/viewtopic.php?pid=32272#p32272</guid>
		</item>
	</channel>
</rss>
